Wednesday, September 4, 2013

Theros Review, may the Gods be with you


Hello and welcome to another OMG CardShop review.

Today we will be talking about Theros, mainly we will be talking about the god cards cycles. For those who haven't yet seen the god cards your in for a treat.

 
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red is less than five, Purforos isn't a creature.
Whenever another creature enters the battlefield under your control, Purforos deals 2 damage to each opponent.
2{R}: Creatures you control get +1/+0 until end of turn.





















Until only a couple of hours ago we didn't know what the black god will do. Initially I was going to name some possible abilities that the god might have. Luckily now we don't have to guess. 

Now lets dive into some of the good things:

Erebos, God of the Dead            24.99

Heliod, God of the Sun               9.99

Nylea, God of the Hunt              14.99

Purphoros, God of the Forge      24.99

Thassa, God of the Sea                24.99

 

 I know what your thinking, its not that impressive, let me explain. Back in the day when the idea of god cards came to be with Rise of Eldrazi set and the being of the three top cards in the set. This monsters were insane, colorless, unstoppable, and very expensive. These monsters didn't break the standard format but did make a big splash, and kept making small splashes in legacy and other formats. 


These new god cards are way different from what we saw in Eldrazi. The way I look at these cards is like Pokemon, I know the comparision is terrible but its the truth. The god cards have two level. The first level is their static or active ability. During the first level they are not creatures just stand alone effects. At the second level they become stronger, more powerful, and industriable to boot. This means we might see games where you stall out and have two different gods, or the same one ( with the new rule change), looking at each other. 

Now lets take a look at the pricing of these cards and why they are valued so differently. The top three cards are the Blue, Black, and Red cards. The reason these are the most expensive is pretty obvious, but lets break them down one by one. 

 

Thassa, God of the Sea:  




 






















What makes these cards so expensive is:
  1. Cheapest cost out of all the cards
  2. Has a static effect which is very good and will make life easy for the blue mages
  3. Allows you give your creatures unblockable and triggers Heroic. 
Purforos, Dio della Fucina:


What makes these cards so expensive is:
  1. Has a static effect which allows you to punish your opponent for just playing creatures or having creatures enter the battlefield (cough cough Young Pyromancer)
  2. Allows for your creatures to be bigger and making double strike and first strike creatures punish your opponent
  3. One of the easiest gods to get to level two
 Erebos, God of the Dead:



What makes these cards so expensive is:
  1. Has a static effect which punishes your opponent and makes their life gain worthless
  2. Allows you to draw cards without limits
  3. The toughest God of all gods
 Nylea, God of the Hunt: ( I am really suprised this does not cost more)



What makes these cards so expensive is:
  1. Has a static effect but not as good as the other static effect gods. Nylea's static gives your creatures trample which is not as good as preventing your opponent from gaining life, shocking your opponent, or scrying. 
  2. High cost active ability that doesn't save your creatures. While pumping is a good effect it would have been so much better if it allows you to fight creatures. 
  3. A trampling indestructible creature that can pump itself.
I strongly believe this god will be going up and people just don't know it yet. If the price drops to ten dollars I will be buying every copy I can get my hands on. 

Heliod, God of the Sun: ( the strongest and yet the worst)




What makes these cards so expensive is:
  1. In the Theros trailer this god was said to be the strongest yet it sucks as the strongest. No real static effect that is worthwhile. Vigilance is not an effect that is... well anything.
  2. Making dudes is great but making a 2/1 for 2WW is just bad.
  3. With no target effects and no real way of making your creatures better, this guy just bad. 

 Now, I know what some people are saying: Should I buy some of these god cards and how much will the foils go for?

Well I believe the blue and the green gods will hold their value the longest simply because the green god will be the easiest to advance to level two and the blue god is just reaaaalllly gooooood! I almost don't want to get to level two. I believe in the long run these two will climb to $30 a piece if not more. Additionally I believe the foil versions will be worth $50 to $60 dollars. 

The black and the red gods will go down to $15 to $20 dollars. While their effects are great they don't effect the flow of the game in the same way the green and the blue gods do. While their abilities to make sure your opponent doesn't gain life and gets shocked are strong, they are not $25 dollars strong. I think the foil versions will be worth a LOT of money just because of how popular they would be in EDH, due to their abilities to hit all opponents. Expect the foil version to be $50 to $70 dollars, I know it sounds high but its EDH baby. 

Lastly I believe the white God will be $5 dollars before the weeks is over. His static ability is bad and his effect is even worse. There are walkers who do more and get more done then this god. 






Oh yeah and these thing will be making the white god trash..... Sorry white pimping is hard.

No comments:

Post a Comment